On PatchXR’s platform, users can create their own instruments, their own VR world and their own VR concerts.
The startup is currently running a closed beta with a selected group of music creators around the world. First users have already spent hundreds of hours building worlds and instruments. PatchXR plans to launch the full software on Oculus in Q3 2022.
Metaverse or rather in-game music event experiences have so far been reserved for high-profile artists only, e.g. Travis Scott and Ariana Grande in “Fortnite”. PatchXR enables all kinds of creators to host their own VR music events and therefore democratizes that market. Moreover, PatchXR brings unlimited instruments to users with its proprietary music engine, saving both money and space for aspiring musicians.
Why did we invest in PatchXR? We believe that with the growing adoption of VR, this startup will become the go-to music platform in the metaverse. Further, we see high potential in the future marketplace, where one can trade instruments, concert tickets and more.
PatchXR was founded in 2020 by Edo Fouilloux and Mélodie Mousset, a team combining great experience in game development and arts. Edo has worked as a VR developer for several years. He has built the music engine behind PatchXR while Mélodie created a VR art installation as one of her artworks.